When pre-production started in earnest on The Last of Us there was a folder of music files featuring work by some of the preeminent musicians in video games, television, and film. These tracks held a sampling of the ideal musical quality, direction, and tone we wanted to have for the project. The Academy Award winning work of Gustavo Santaolalla appeared multiple times. Being that he had never composed for video games before the thought of getting him to work on The Last of Us seemed a bit farfe...
When pre-production started in earnest on The Last of Us there was a folder of music files featuring work by some of the preeminent musicians in video games, television, and film. These tracks held a sampling of the ideal musical quality, direction, and tone we wanted to have for the project. The Academy Award winning work of Gustavo Santaolalla appeared multiple times. Being that he had never composed for video games before the thought of getting him to work on The Last of Us seemed a bit farfetched. He was approached by our music group at Sony and, well, this video will tell you the full story about the man himself and how he came to work on The Last of Us
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